The Lightbinder in Legendary-tier Inquisitor armour
Legendary tier

Lightbinder

Healer · Staff or glaive

A priest of the dawn. Heals allies through the damage of Smite, shields them and raises the fallen.

Identity

Atonement: Smite heals the most injured ally nearby for 40% of its damage, so she can level solo by fighting. Overflow: overhealing becomes a damage shield (up to 20% of max health, 8 s).

Stats

RoleHealer
WeaponStaff or glaive (Oak Staff, Sun Glaive)
Power typeSpell Power
Health105 (+10 per level, 395 at 30)
Mana130 (+4 per level; regen 7/s, x3 out of combat)
Spell Power9 (+2 per level, 67 at 30)
Armor12 (+2 per level, 70 at 30)
Critical hit8% chance, +50% damage
Move speed4.5 m/s
Skill movement lock0.5 s by default (see the table)

Skills

Skills unlock by level; you choose which go on the 8-slot action bar. Mana cost and cooldown are base values (talents change some). Movement lock: in the 3D game a skill stops you for its animation (so nothing slides); movement and escape skills don't stop you, and some end a running lock.

From abilities.json. AP = Attack Power, SP = Spell Power; skill damage also grows 10% per character level. 1 tile = 1 m.
LevelSkillMana CooldownTarget / rangeMovement lock Effect
1
Smite
8—Enemy
8 m
0.5 sA bolt of light. Atonement: the most injured ally near you heals for 40% of the damage.13 + 0.9× SP damage
1
Mend
16—Ally or self
10 m
0.5 sHeal an ally (or yourself). Overflow: overhealing becomes a shield.20 + 1.2× SP heal
3
Renew
14—Ally or self
10 m
0.4 sHeal an ally every 2 s for 10 s.5 + 0.3× SP heal
6
Ward
2012 sAlly or self
10 m
0.4 sShield an ally: absorbs damage for 10 s.25 + 1.5× SP absorb; lasts 10 s
10
Sanctuary
3025 sGround (aimed)
8 m
0.5 sHallow the ground for 6 s: allies inside heal every second, enemies inside are slowed by 40%. Enemies caught when it lands have their spells interrupted.5 + 0.3× SP heal; radius 3 m; slow 40%
14
Holy Nova
2510 sSelf0.5 sA burst of light: damages enemies and heals allies within 4 tiles.10 + 0.6× SP damage; 12 + 0.6× SP heal; radius 4 m
18
Guardian SpiritOff global cooldown
2060 sAlly or self
10 m
noneFor 10 s, the ally's next killing blow is prevented and they heal 30%. Off the global cooldown.lasts 10 s
22
Resurrect
4030 sFallen ally
6 m
0.6 sBring a fallen ally back to life where they fell, with 40% health.
26
BeaconOff global cooldown
1010 sAlly or self
10 m
noneLink an ally for 30 s: they also receive 50% of the healing you do to others.lasts 30 s
30
Divine HymnUltimate
50120 sSelf0.5 sUltimate. Pray for 4 s (moving breaks it): heals you and every ally within 10 tiles each second.20 + 0.8× SP heal; radius 10 m

Skill tree

One point per level from level 2 (29 at level 30). Nodes open at their tier's level and take 1-3 points; a tier needs no points in the tiers below it, so builds can mix branches. This tree has 31 ranks in all, so you can't fill every branch. Free reset in town.

Grace

Level 5
Blessed Hands3 ranks

+4% healing per rank.

Level 10
Deep Ward2 ranks

Ward absorbs 15% more per rank.

Level 15
Swift Mending2 ranks

Mend costs 3 less mana per rank.

Level 20
Overflowing2 ranks

Overflow shields can reach 10% more of max health per rank.

Level 25
Martyr's Grace1 rank

Guardian Spirit cooldown -30 s and heals 60%.

Radiance

Level 5
Zealotry3 ranks

+4% damage per rank.

Level 10
Deep Atonement3 ranks

Atonement heals 10% more of the damage per rank.

Level 15
Searing Light2 ranks

+5% critical hit per rank.

Level 20
Radiant Nova2 ranks

Holy Nova deals 20% more damage per rank.

Level 25
Wrath1 rank

Smite has a 30% chance to strike twice.

Sanctity

Level 5
Meditation3 ranks

+8% mana regeneration per rank.

Level 10
Hallowed Ground2 ranks

Sanctuary radius +0.5 per rank.

Level 15
Everlasting2 ranks

Renew lasts one more tick (2 s) per rank.

Level 20
Chorus2 ranks

Divine Hymn heals 15% more per rank.

Level 25
Beacon of Hope1 rank

Beacon shares 100% of your other healing.

Armour tiers

Gear shows its tier on the armour itself: recoloured materials and added pieces, from Common to Legendary (no glow).