
Lightbinder
A priest of the dawn. Heals allies through the damage of Smite, shields them and raises the fallen.
Identity
Atonement: Smite heals the most injured ally nearby for 40% of its damage, so she can level solo by fighting. Overflow: overhealing becomes a damage shield (up to 20% of max health, 8 s).
Stats
| Role | Healer |
|---|---|
| Weapon | Staff or glaive (Oak Staff, Sun Glaive) |
| Power type | Spell Power |
| Health | 105 (+10 per level, 395 at 30) |
| Mana | 130 (+4 per level; regen 7/s, x3 out of combat) |
| Spell Power | 9 (+2 per level, 67 at 30) |
| Armor | 12 (+2 per level, 70 at 30) |
| Critical hit | 8% chance, +50% damage |
| Move speed | 4.5 m/s |
| Skill movement lock | 0.5 s by default (see the table) |
Skills
Skills unlock by level; you choose which go on the 8-slot action bar. Mana cost and cooldown are base values (talents change some). Movement lock: in the 3D game a skill stops you for its animation (so nothing slides); movement and escape skills don't stop you, and some end a running lock.
| Level | Skill | Mana | Cooldown | Target / range | Movement lock | Effect |
|---|---|---|---|---|---|---|
| 1 | Smite | 8 | — | Enemy 8 m | 0.5 s | A bolt of light. Atonement: the most injured ally near you heals for 40% of the damage.13 + 0.9× SP damage |
| 1 | Mend | 16 | — | Ally or self 10 m | 0.5 s | Heal an ally (or yourself). Overflow: overhealing becomes a shield.20 + 1.2× SP heal |
| 3 | Renew | 14 | — | Ally or self 10 m | 0.4 s | Heal an ally every 2 s for 10 s.5 + 0.3× SP heal |
| 6 | Ward | 20 | 12 s | Ally or self 10 m | 0.4 s | Shield an ally: absorbs damage for 10 s.25 + 1.5× SP absorb; lasts 10 s |
| 10 | Sanctuary | 30 | 25 s | Ground (aimed) 8 m | 0.5 s | Hallow the ground for 6 s: allies inside heal every second, enemies inside are slowed by 40%. Enemies caught when it lands have their spells interrupted.5 + 0.3× SP heal; radius 3 m; slow 40% |
| 14 | Holy Nova | 25 | 10 s | Self | 0.5 s | A burst of light: damages enemies and heals allies within 4 tiles.10 + 0.6× SP damage; 12 + 0.6× SP heal; radius 4 m |
| 18 | Guardian SpiritOff global cooldown | 20 | 60 s | Ally or self 10 m | none | For 10 s, the ally's next killing blow is prevented and they heal 30%. Off the global cooldown.lasts 10 s |
| 22 | Resurrect | 40 | 30 s | Fallen ally 6 m | 0.6 s | Bring a fallen ally back to life where they fell, with 40% health. |
| 26 | BeaconOff global cooldown | 10 | 10 s | Ally or self 10 m | none | Link an ally for 30 s: they also receive 50% of the healing you do to others.lasts 30 s |
| 30 | Divine HymnUltimate | 50 | 120 s | Self | 0.5 s | Ultimate. Pray for 4 s (moving breaks it): heals you and every ally within 10 tiles each second.20 + 0.8× SP heal; radius 10 m |
Skill tree
One point per level from level 2 (29 at level 30). Nodes open at their tier's level and take 1-3 points; a tier needs no points in the tiers below it, so builds can mix branches. This tree has 31 ranks in all, so you can't fill every branch. Free reset in town.
Grace
+4% healing per rank.
Ward absorbs 15% more per rank.
Mend costs 3 less mana per rank.
Overflow shields can reach 10% more of max health per rank.
Guardian Spirit cooldown -30 s and heals 60%.
Radiance
+4% damage per rank.
Atonement heals 10% more of the damage per rank.
+5% critical hit per rank.
Holy Nova deals 20% more damage per rank.
Smite has a 30% chance to strike twice.
Sanctity
+8% mana regeneration per rank.
Sanctuary radius +0.5 per rank.
Renew lasts one more tick (2 s) per rank.
Divine Hymn heals 15% more per rank.
Beacon shares 100% of your other healing.
Armour tiers
Gear shows its tier on the armour itself: recoloured materials and added pieces, from Common to Legendary (no glow).
