A dark-fantasy online RPG · free playtest

Dead MMO

An online action RPG: real-time combat, five classes, an open world to explore with friends, and an endless dungeon that's never the same twice.

Pick a Warden, Shadeblade, Wildstalker, Lightbinder or Mage and choose one of two paths for each. Team up for ruins, caves and world bosses across a shared open world, then dive the Descent: random floors, modifiers and named bosses, deeper each time. Chase loot up to Prismatic, duel anyone, gather and craft, and play on mouse and keyboard or a controller.

Join the playtest on Discord See the game

Town criers

A town crier's speech bubble announcing a player's boss kill in Emberhold

The criers in Hearthvale and Emberhold announce players' achievements to the town: boss kills, Prismatic finds, reaching level 30, Descent records, rare achievements and duel streaks.

Players near the crier see it in a speech bubble and the Say channel; a short version goes to the All channel. Rather not be announced? Turn off "Let the crier talk about me" in Settings > General > Social.

  • 5 classes
  • 10 specializations
  • 86 skills
  • 30 levels
  • 18 zones
  • ∞ Descent floors
  • 6 life skills

What's in the game

The Descent: the silver rift, then the Rimeglass Deeps and the Molten Rifts

The Descent

An endless dungeon under Emberhold, entered through a pale silver rift beside the Rift of Ash. Every floor is generated from your run's seed: 17 themes in five depth bands, from ash halls and flooded mines to ice caves, buried sun temples and stranger places further down.

A named boss every 5 floors from 18 bodies, never the same one twice running. 17 floor modifiers, a blessing or a curse on every landing, elites with affixes. Solo or up to 5 players, from level 30; one death ends the run. Weekly boards for the deepest and the fastest.

The Descent in the wiki →

Four players fight a Descent boss

Bosses you can read

Every big attack is telegraphed on the ground, and the boss's bar names the move and what to do about it. Step out of the ring, interrupt the cast, or stand behind the Warden. Every class can stop a boss's spell by level 10.

Fights are fast and skill-based: five classes, two specializations each, and a party loot system that shares out the good drops with Need and Greed.

The classes →

A Prismatic drop with its light beam and the server-wide announcement

Prismatic gear

A tier above Legendary. A Prismatic item has a Legendary roll, a prismatic line of its own, a random unique trait, a place in a set and every socket its base can have. It drops only deep in the Descent (from floor 5) and from the PvP world bosses (Old Hush, the Unrung Bell, The Hollow King, Vharoth, the Deep Colossus).

It shines on the ground under a shifting pearl-and-ember beam, and the whole server hears about it the moment it drops.

Prismatic gear in the wiki →

The Strangled Abbey at dusk

Ruins, caves and events

10 walled ruins and cave systems you walk into straight from the map, each with its own layout, a centrepiece, a boss arena and a story. Each has an event of its own: 10 in all.

In the Strangled Abbey the roots pulled the bell tower down into the cloister. The fallen bell still rings by itself, and something in the choir answers it.

Find them on the map →

Emberhold at dusk as the lamps come on

Day and night

The world keeps time: dawn, day, dusk and properly dark nights. At dusk a lamplighter makes his rounds of Emberhold, windows glow, the night watch walks the streets and the villagers keep their own routines.

The zones →

Hearthvale and the Cinder Wall

A new start in Hearthvale

Everyone begins in Hearthvale, a village in the corner of its zone (levels 1-3), walled off from the level-25 Ashen Wastes by the Cinder Wall. The first fight comes within a minute, the first weapon upgrade within five, and the first quests lead outward from zone to zone.

The zones →

Chat bubbles over two players' heads, in their channel's colours

Duels, inspect and chat bubbles

Challenge anyone to a duel, anywhere outside the Pit and the Deep Maze: it ends at 1 health, with no penalty. Right-click a player to inspect their gear (or turn that off). Chat appears in bubbles over heads, in the channel's colour. Parties, guilds, friends, trading and player stalls are all in.

Patch notes →

The controller's quick menu: bags, map, quests, ledger and more

Play it on a controller

Xbox, PlayStation and Steam Deck pads work everywhere: in fights, in every window, in the menus and the account screens. Button prompts follow the pad you hold, every button can be rebound, a quick menu and a potion wheel sit under one button each, and text fields open an on-screen keyboard.

The controller layout →

Character creation: male and female, colours and classes

One look for everyone

Every class starts as the same realistic adventurer, male or female, in your choice of outfit colours and hair colour. Armour is for stats; your look comes from the Wardrobe: costumes, weapon skins, colours and effects, all free for everyone during the playtest.

The Wardrobe →

Captured in the game at 1920x1080. Select one to see it full size.

Join the playtest

Dead MMO is a small online RPG in active development, played in 3D on a Windows client, with a new patch most days. The playtest runs on the Discord: builds, patch notes, bug reports and the people you'll play with.

Join the playtest on Discord

Top 10 heroes

Loading the standings...

Ranked by level, then experience; ties go to the older character. Updated about once a minute.
RankCharacterClass LevelRating

Full Tier List →

The classes

Every class has a kit of class skills unlocked from level 1 to 22, a specialization chosen at level 10 with four skills of its own, and an ultimate at level 30.

  • Warden: Tank (Brawler or Paladin)
  • Shadeblade: Melee burst (Plaguebringer or Cutthroat)
  • Wildstalker: Ranged damage (Spiritcaller or Sniper)
  • Lightbinder: Healer (Hierophant or Heretic)
  • Mage: Ranged magic (Elementalist or Necromancer)

The wiki

Choose your path