Town criers

The criers in Hearthvale and Emberhold announce players' achievements to the town: boss kills, Prismatic finds, reaching level 30, Descent records, rare achievements and duel streaks.
Players near the crier see it in a speech bubble and the Say channel; a short version goes to the All channel. Rather not be announced? Turn off "Let the crier talk about me" in Settings > General > Social.
- 5 classes
- 10 specializations
- 86 skills
- 30 levels
- 18 zones
- ∞ Descent floors
- 6 life skills
What's in the game

The Descent
An endless dungeon under Emberhold, entered through a pale silver rift beside the Rift of Ash. Every floor is generated from your run's seed: 17 themes in five depth bands, from ash halls and flooded mines to ice caves, buried sun temples and stranger places further down.
A named boss every 5 floors from 18 bodies, never the same one twice running. 17 floor modifiers, a blessing or a curse on every landing, elites with affixes. Solo or up to 5 players, from level 30; one death ends the run. Weekly boards for the deepest and the fastest.

Bosses you can read
Every big attack is telegraphed on the ground, and the boss's bar names the move and what to do about it. Step out of the ring, interrupt the cast, or stand behind the Warden. Every class can stop a boss's spell by level 10.
Fights are fast and skill-based: five classes, two specializations each, and a party loot system that shares out the good drops with Need and Greed.

Prismatic gear
A tier above Legendary. A Prismatic item has a Legendary roll, a prismatic line of its own, a random unique trait, a place in a set and every socket its base can have. It drops only deep in the Descent (from floor 5) and from the PvP world bosses (Old Hush, the Unrung Bell, The Hollow King, Vharoth, the Deep Colossus).
It shines on the ground under a shifting pearl-and-ember beam, and the whole server hears about it the moment it drops.

Ruins, caves and events
10 walled ruins and cave systems you walk into straight from the map, each with its own layout, a centrepiece, a boss arena and a story. Each has an event of its own: 10 in all.
In the Strangled Abbey the roots pulled the bell tower down into the cloister. The fallen bell still rings by itself, and something in the choir answers it.

Day and night
The world keeps time: dawn, day, dusk and properly dark nights. At dusk a lamplighter makes his rounds of Emberhold, windows glow, the night watch walks the streets and the villagers keep their own routines.

A new start in Hearthvale
Everyone begins in Hearthvale, a village in the corner of its zone (levels 1-3), walled off from the level-25 Ashen Wastes by the Cinder Wall. The first fight comes within a minute, the first weapon upgrade within five, and the first quests lead outward from zone to zone.

Duels, inspect and chat bubbles
Challenge anyone to a duel, anywhere outside the Pit and the Deep Maze: it ends at 1 health, with no penalty. Right-click a player to inspect their gear (or turn that off). Chat appears in bubbles over heads, in the channel's colour. Parties, guilds, friends, trading and player stalls are all in.

Play it on a controller
Xbox, PlayStation and Steam Deck pads work everywhere: in fights, in every window, in the menus and the account screens. Button prompts follow the pad you hold, every button can be rebound, a quick menu and a potion wheel sit under one button each, and text fields open an on-screen keyboard.

One look for everyone
Every class starts as the same realistic adventurer, male or female, in your choice of outfit colours and hair colour. Armour is for stats; your look comes from the Wardrobe: costumes, weapon skins, colours and effects, all free for everyone during the playtest.
Screenshots
Captured in the game at 1920x1080. Select one to see it full size.
Join the playtest
Dead MMO is a small online RPG in active development, played in 3D on a Windows client, with a new patch most days. The playtest runs on the Discord: builds, patch notes, bug reports and the people you'll play with.
Top 10 heroes
Loading the standings...
| Rank | Character | Class | Level |
|---|
The classes
Every class has a kit of class skills unlocked from level 1 to 22, a specialization chosen at level 10 with four skills of its own, and an ultimate at level 30.
- Warden: Tank (Brawler or Paladin)
- Shadeblade: Melee burst (Plaguebringer or Cutthroat)
- Wildstalker: Ranged damage (Spiritcaller or Sniper)
- Lightbinder: Healer (Hierophant or Heretic)
- Mage: Ranged magic (Elementalist or Necromancer)
The wiki
Choose your path

Warden

Shadeblade

Wildstalker

Lightbinder
















