The Mage in Legendary-tier Inquisitor armour
Legendary tier

Mage

Ranged magic · One-hand focus: scepter, athame or spellblade

A caster of fire, frost and arcane. Builds Arcane Charges to unleash, freezes foes and blasts whole packs.

Identity

Arcane Charges: damaging spells build charges (max 4, lost 10 s after the last one); each held charge adds 5% damage, and Arcane Barrage spends them all. Shatter: frozen (rooted) enemies take 30% more damage from the Mage.

Stats

RoleRanged magic
WeaponOne-hand focus: scepter, athame or spellblade (Ember Scepter, Ritual Athame, Spellblade)
Power typeSpell Power
Health100 (+10 per level, 390 at 30)
Mana120 (+4 per level; regen 7/s, x3 out of combat)
Spell Power10 (+2 per level, 68 at 30)
Armor10 (+2 per level, 68 at 30)
Critical hit10% chance, +50% damage
Move speed4.5 m/s
Skill movement lock0.5 s by default (see the table)

Skills

Skills unlock by level; you choose which go on the 8-slot action bar. Mana cost and cooldown are base values (talents change some). Movement lock: in the 3D game a skill stops you for its animation (so nothing slides); movement and escape skills don't stop you, and some end a running lock.

From abilities.json. AP = Attack Power, SP = Spell Power; skill damage also grows 10% per character level. 1 tile = 1 m.
LevelSkillMana CooldownTarget / rangeMovement lock Effect
1
Firebolt
6—Enemy
8 m
0.5 sA bolt of fire. Your main attack. Builds 1 Arcane Charge.12 + 1× SP damage
1
BlinkOff global cooldownBreaks a movement lock
1212 sSelfnoneTeleport 5 tiles in the direction you're moving (backward if standing still). Off the global cooldown.
3
Arcane Barrage
10—Enemy
8 m
0.5 sSpend all Arcane Charges: +40% damage per charge, and a half-strength missile at one more nearby enemy per 2 charges.10 + 0.7× SP damage
6
Frost Nova
1514 sSelf0.4 sFreeze every enemy within 3 tiles in place for 3 s, interrupting their spells. Frozen enemies take Shatter damage. Builds 1 Arcane Charge.6 + 0.3× SP damage; radius 3 m; root 3 s
10
Flamestrike
2012 sGround (aimed)
9 m
0.5 sCall down a pillar of fire on a spot: hits up to 5 enemies within 2.5 tiles and burns them for 4 s. Builds 1 Arcane Charge.8 + 0.5× SP damage; 4 ticks of 2 + 0.1× SP; radius 2.5 m
14
Ice BarrierOff global cooldown
1525 sSelfnoneEncase yourself in ice that absorbs damage for 10 s. Off the global cooldown.30 + 1.5× SP absorb; lasts 10 s
18
Blizzard
2520 sGround (aimed)
9 m
0.5 sIce storms a wide spot for 4 s: every enemy in it takes damage each second and is slowed by 50%. Builds 1 Arcane Charge.5 + 0.3× SP damage per hit; radius 3.5 m; slow 50%
22
Pyroblast
228 sEnemy
9 m
0.6 sA huge fireball. Best on a frozen target (Shatter). Builds 2 Arcane Charges.30 + 1.8× SP damage
26
Arcane SurgeOff global cooldown
045 sSelfnoneInstantly gain 4 Arcane Charges and restore 30% of your mana. Off the global cooldown.
30
MeteorUltimate
3560 sGround (aimed)
10 m
0.6 sUltimate. After 1 s a meteor crashes down: huge damage to everything within 3.5 tiles, stunned for 1.5 s.40 + 2× SP damage per hit; radius 3.5 m; stun 1.5 s

Skill tree

One point per level from level 2 (29 at level 30). Nodes open at their tier's level and take 1-3 points; a tier needs no points in the tiers below it, so builds can mix branches. This tree has 31 ranks in all, so you can't fill every branch. Free reset in town.

Fire

Level 5
Kindling3 ranks

+3% damage per rank.

Level 10
Firestorm2 ranks

Flamestrike radius +0.5 per rank.

Level 15
Combustion3 ranks

+10% critical damage per rank.

Level 20
Pyromaniac2 ranks

Pyroblast cooldown -2 s per rank.

Level 25
Cataclysm1 rank

Meteor cooldown -20 s and radius +1.

Frost

Level 5
Frostbite2 ranks

Frost Nova freezes 0.5 s longer per rank.

Level 10
Ice Floes2 ranks

Blink cooldown -2 s per rank.

Level 15
Glacial Armor2 ranks

Ice Barrier absorbs 20% more per rank.

Level 20
Permafrost2 ranks

Blizzard radius +0.5 per rank.

Level 25
Deep Shatter1 rank

Shatter deals 60% bonus damage instead of 30%.

Arcane

Level 5
Arcane Mind3 ranks

+8% mana regeneration per rank.

Level 10
Focused Barrage2 ranks

Arcane Barrage deals 15% more damage per rank.

Level 15
Arcane Focus3 ranks

+2% critical hit per rank.

Level 20
Power Surge2 ranks

Arcane Surge cooldown -10 s per rank.

Level 25
Overload1 rank

You can hold 5 Arcane Charges instead of 4.

Armour tiers

Gear shows its tier on the armour itself: recoloured materials and added pieces, from Common to Legendary (no glow).