The Shadeblade in Legendary-tier Death Knight armour
Legendary tier

Shadeblade

Melee burst · Dual daggers

A dual-wielding assassin. Strikes from the shadows, steps through enemies and bursts down single targets.

Identity

Flanking: Backstab deals +50% damage from behind, and Shadow Step puts you there. Stealth (Vanish) and Evasion keep you alive.

Stats

RoleMelee burst
WeaponDual daggers (Rusty Dagger, Shortblade, Hatchet)
Power typeAttack Power
Health120 (+12 per level, 468 at 30)
Mana100 (+2 per level; regen 6/s, x3 out of combat)
Attack Power10 (+2 per level, 68 at 30)
Armor20 (+4 per level, 136 at 30)
Critical hit10% chance, +50% damage
Move speed4.5 m/s
Skill movement lock0.4 s by default (see the table)

Skills

Skills unlock by level; you choose which go on the 8-slot action bar. Mana cost and cooldown are base values (talents change some). Movement lock: in the 3D game a skill stops you for its animation (so nothing slides); movement and escape skills don't stop you, and some end a running lock.

From abilities.json. AP = Attack Power, SP = Spell Power; skill damage also grows 10% per character level. 1 tile = 1 m.
LevelSkillMana CooldownTarget / rangeMovement lock Effect
1
Backstab
6—Enemy
1.6 m
0.4 sStab the target. +50% damage from behind.16 + 1× AP damage
1
Shadow StepOff global cooldownBreaks a movement lock
1510 sEnemy
8 m
noneStep through the shadows to behind the target. Off the global cooldown.
3
Fan of Knives
146 sSelf0.4 sThrow knives at every enemy within 2.5 tiles; they bleed for 4 s.8 + 0.5× AP damage; 4 ticks of 3 + 0.15× AP; radius 2.5 m
6
Execution
208 sEnemy
1.6 m
0.5 sA heavy finisher. x2.5 damage against targets under 30% health.24 + 1.4× AP damage
10
Kidney Shot
1216 sEnemy
1.6 m
0.4 sStun the target for 2.5 s (a stun interrupts a spell being cast).6 + 0.4× AP damage; stun 2.5 s
14
Smoke VeilBreaks a movement lock
2020 sSelfnoneBlind enemies within 3 tiles for 3 s: they can't attack and lose their wind-up or spell.radius 3 m
18
EvasionOff global cooldownBreaks a movement lock
1030 sSelfnoneDodge 60% of attacks for 5 s. Off the global cooldown.lasts 5 s
22
Marked for DeathOff global cooldown
1020 sEnemy
8 m
noneThe target takes 15% more damage from everyone for 10 s. Off the global cooldown.lasts 10 s
26
VanishOff global cooldownBreaks a movement lock
1545 sSelfnoneDrop all threat and vanish for 4 s. Your next attack is a critical hit.lasts 4 s
30
Death BlossomUltimate
3060 sSelf0.5 sUltimate. A whirl of blades hits up to 5 enemies within 3 tiles.18 + 1.1× AP damage; radius 3 m

Skill tree

One point per level from level 2 (29 at level 30). Nodes open at their tier's level and take 1-3 points; a tier needs no points in the tiers below it, so builds can mix branches. This tree has 30 ranks in all, so you can't fill every branch. Free reset in town.

Assassination

Level 5
Precision3 ranks

+2% critical hit per rank.

Level 10
Opportunist2 ranks

Backstab's bonus from behind +15% per rank.

Level 15
Lethality3 ranks

+10% critical damage per rank.

Level 20
Executioner2 ranks

Execution works below 35%/40% health.

Level 25
Cold Blood1 rank

Your first attack after Shadow Step is a critical hit.

Shadow

Level 5
Elusiveness2 ranks

Evasion lasts 1 s longer per rank.

Level 10
Shadow Mastery2 ranks

Shadow Step cooldown -2 s per rank.

Level 15
Thick Smoke2 ranks

Smoke Veil radius and duration +0.5 per rank.

Level 20
Night's Gift2 ranks

Vanish cooldown -10 s per rank.

Level 25
Shadow Dance1 rank

Vanish also restores 40 mana and resets Shadow Step.

Blades

Level 5
Sharpened3 ranks

+3% damage per rank.

Level 10
Serrated2 ranks

Bleeds deal 20% more per rank.

Level 15
Wide Arc2 ranks

Fan of Knives radius +0.5 per rank.

Level 20
Kidney Mastery2 ranks

Kidney Shot stuns 0.5 s longer per rank.

Level 25
Endless Blossom1 rank

Death Blossom cooldown -20 s and hits 2 more enemies.

Armour tiers

Gear shows its tier on the armour itself: recoloured materials and added pieces, from Common to Legendary (no glow).