
Shadeblade
A dual-wielding assassin. Strikes from the shadows, steps through enemies and bursts down single targets.
Identity
Flanking: Backstab deals +50% damage from behind, and Shadow Step puts you there. Stealth (Vanish) and Evasion keep you alive.
Stats
| Role | Melee burst |
|---|---|
| Weapon | Dual daggers (Rusty Dagger, Shortblade, Hatchet) |
| Power type | Attack Power |
| Health | 120 (+12 per level, 468 at 30) |
| Mana | 100 (+2 per level; regen 6/s, x3 out of combat) |
| Attack Power | 10 (+2 per level, 68 at 30) |
| Armor | 20 (+4 per level, 136 at 30) |
| Critical hit | 10% chance, +50% damage |
| Move speed | 4.5 m/s |
| Skill movement lock | 0.4 s by default (see the table) |
Skills
Skills unlock by level; you choose which go on the 8-slot action bar. Mana cost and cooldown are base values (talents change some). Movement lock: in the 3D game a skill stops you for its animation (so nothing slides); movement and escape skills don't stop you, and some end a running lock.
| Level | Skill | Mana | Cooldown | Target / range | Movement lock | Effect |
|---|---|---|---|---|---|---|
| 1 | Backstab | 6 | — | Enemy 1.6 m | 0.4 s | Stab the target. +50% damage from behind.16 + 1× AP damage |
| 1 | Shadow StepOff global cooldownBreaks a movement lock | 15 | 10 s | Enemy 8 m | none | Step through the shadows to behind the target. Off the global cooldown. |
| 3 | Fan of Knives | 14 | 6 s | Self | 0.4 s | Throw knives at every enemy within 2.5 tiles; they bleed for 4 s.8 + 0.5× AP damage; 4 ticks of 3 + 0.15× AP; radius 2.5 m |
| 6 | Execution | 20 | 8 s | Enemy 1.6 m | 0.5 s | A heavy finisher. x2.5 damage against targets under 30% health.24 + 1.4× AP damage |
| 10 | Kidney Shot | 12 | 16 s | Enemy 1.6 m | 0.4 s | Stun the target for 2.5 s (a stun interrupts a spell being cast).6 + 0.4× AP damage; stun 2.5 s |
| 14 | Smoke VeilBreaks a movement lock | 20 | 20 s | Self | none | Blind enemies within 3 tiles for 3 s: they can't attack and lose their wind-up or spell.radius 3 m |
| 18 | EvasionOff global cooldownBreaks a movement lock | 10 | 30 s | Self | none | Dodge 60% of attacks for 5 s. Off the global cooldown.lasts 5 s |
| 22 | Marked for DeathOff global cooldown | 10 | 20 s | Enemy 8 m | none | The target takes 15% more damage from everyone for 10 s. Off the global cooldown.lasts 10 s |
| 26 | VanishOff global cooldownBreaks a movement lock | 15 | 45 s | Self | none | Drop all threat and vanish for 4 s. Your next attack is a critical hit.lasts 4 s |
| 30 | Death BlossomUltimate | 30 | 60 s | Self | 0.5 s | Ultimate. A whirl of blades hits up to 5 enemies within 3 tiles.18 + 1.1× AP damage; radius 3 m |
Skill tree
One point per level from level 2 (29 at level 30). Nodes open at their tier's level and take 1-3 points; a tier needs no points in the tiers below it, so builds can mix branches. This tree has 30 ranks in all, so you can't fill every branch. Free reset in town.
Assassination
+2% critical hit per rank.
Backstab's bonus from behind +15% per rank.
+10% critical damage per rank.
Execution works below 35%/40% health.
Your first attack after Shadow Step is a critical hit.
Shadow
Evasion lasts 1 s longer per rank.
Shadow Step cooldown -2 s per rank.
Smoke Veil radius and duration +0.5 per rank.
Vanish cooldown -10 s per rank.
Vanish also restores 40 mana and resets Shadow Step.
Blades
+3% damage per rank.
Bleeds deal 20% more per rank.
Fan of Knives radius +0.5 per rank.
Kidney Shot stuns 0.5 s longer per rank.
Death Blossom cooldown -20 s and hits 2 more enemies.
Armour tiers
Gear shows its tier on the armour itself: recoloured materials and added pieces, from Common to Legendary (no glow).
