The Warden in Legendary-tier Horned Knight armour
Legendary tier

Warden

Tank · Sword and shield

A shield-bearing guardian. Blocks blows from the front, taunts enemies and protects the party.

Identity

Guard: blocks 40% of the damage from monsters in front of him (a 100° arc: facing matters). Bodyguard: Intervene links him to an ally for 6 s and moves 40% of their damage to him.

Stats

RoleTank
WeaponSword and shield (Iron Sword, War Mace, Battle Axe)
Power typeAttack Power
Health150 (+15 per level, 585 at 30)
Mana100 (+2 per level; regen 6/s, x3 out of combat)
Attack Power9 (+1.6 per level, 55.4 at 30)
Armor35 (+6 per level, 209 at 30)
Critical hit5% chance, +50% damage
Move speed4.4 m/s
Skill movement lock0.5 s by default (see the table)

Skills

Skills unlock by level; you choose which go on the 8-slot action bar. Mana cost and cooldown are base values (talents change some). Movement lock: in the 3D game a skill stops you for its animation (so nothing slides); movement and escape skills don't stop you, and some end a running lock.

From abilities.json. AP = Attack Power, SP = Spell Power; skill damage also grows 10% per character level. 1 tile = 1 m.
LevelSkillMana CooldownTarget / rangeMovement lock Effect
1
Shield Slam
83 sEnemy
1.6 m
0.5 sSlam the target with your shield. Causes triple threat.12 + 0.8× AP damage
1
TauntOff global cooldown
108 sEnemy
8 m
noneThe target must attack you for 4 s, and you become its top threat. Off the global cooldown.lasts 4 s
3
ChargeOff global cooldownBreaks a movement lock
1214 sEnemy
2.5-8 m
noneRush to an enemy 2.5-8 tiles away and stun it for 1 s (interrupting its spell). Off the global cooldown.6 + 0.3× AP damage; stun 1 s
6
Cleave
125 sSelf0.5 sSweep your sword through up to 4 enemies in front of you. Causes double threat.10 + 0.7× AP damage; radius 2.2 m
8
Thunderclap
148 sSelf0.5 sStrike the ground: damages up to 8 enemies within 3 tiles and slows them by 30% for 4 s. Causes triple threat.6 + 0.35× AP damage; radius 3 m; slow 30%
10
Shield Bash
1012 sEnemy
1.6 m
0.4 sInterrupt the target's attack, charge or spell and stun it for 2 s.8 + 0.5× AP damage; stun 2 s
12
Shield Throw
1210 sEnemy
8 m
0.5 sHurl your shield: it hits the target and bounces to 2 more enemies near it. Causes triple threat.10 + 0.6× AP damage
14
BulwarkOff global cooldown
1530 sSelfnoneTake 50% less damage for 6 s. Off the global cooldown.lasts 6 s
16
War Banner
2025 sSelf0.5 sPlant a banner at your feet for 8 s: every second it damages enemies within 3 tiles (quadruple threat), and allies inside take 10% less damage.3 + 0.15× AP damage per hit; radius 3 m
18
Rallying Cry
2045 sSelf0.4 sYou and allies within 8 tiles gain 20% maximum health for 10 s.radius 8 m
22
InterveneOff global cooldownBreaks a movement lock
1520 sAlly or self
10 m
noneLeap to an ally and guard them for 6 s: 40% of the damage they take is dealt to you instead.lasts 6 s
26
Earthshaker
2525 sSelf0.6 sSlam the ground: damages and taunts every enemy within 4 tiles for 3 s.14 + 0.8× AP damage; radius 4 m
30
Last StandUltimateOff global cooldown
20120 sSelfnoneUltimate. For 8 s you can't drop below 1 health; then you heal 30% of your maximum health.lasts 8 s

Skill tree

One point per level from level 2 (29 at level 30). Nodes open at their tier's level and take 1-3 points; a tier needs no points in the tiers below it, so builds can mix branches. This tree has 33 ranks in all, so you can't fill every branch. Free reset in town.

Bastion

Level 5
Toughness3 ranks

+5% armor per rank.

Level 10
Shield Mastery3 ranks

Guard blocks 5% more per rank.

Level 15
Stalwart2 ranks

Bulwark cooldown -5 s and War Banner lasts 2 s longer per rank.

Level 20
Unbreakable3 ranks

+5% maximum health per rank.

Level 25
Last Bastion1 rank

Last Stand heals 60% instead of 30%.

Vanguard

Level 5
Presence3 ranks

+15% threat per rank.

Level 10
Swift Charge2 ranks

Charge cooldown -3 s per rank.

Level 15
Concussive2 ranks

Shield Bash stuns 0.5 s longer per rank.

Level 20
Commanding2 ranks

Taunt and Thunderclap cooldowns -2 s per rank.

Level 25
Aftershock1 rank

Earthshaker radius +1 and it stuns for 1 s; Thunderclap radius +1.

Crusader

Level 5
Weapon Training3 ranks

+4% damage per rank.

Level 10
Vengeful Slam2 ranks

Shield Slam heals you for 10% of its damage per rank.

Level 15
Sweeping Strikes2 ranks

Cleave hits 1 more enemy per rank; Shield Throw bounces to 1 more.

Level 20
Retribution3 ranks

+2% critical hit per rank.

Level 25
Crusade1 rank

Shield Slam cooldown -1.5 s and +30% damage.

Armour tiers

Gear shows its tier on the armour itself: recoloured materials and added pieces, from Common to Legendary (no glow).