
Warden
A shield-bearing guardian. Blocks blows from the front, taunts enemies and protects the party.
Identity
Guard: blocks 40% of the damage from monsters in front of him (a 100° arc: facing matters). Bodyguard: Intervene links him to an ally for 6 s and moves 40% of their damage to him.
Stats
| Role | Tank |
|---|---|
| Weapon | Sword and shield (Iron Sword, War Mace, Battle Axe) |
| Power type | Attack Power |
| Health | 150 (+15 per level, 585 at 30) |
| Mana | 100 (+2 per level; regen 6/s, x3 out of combat) |
| Attack Power | 9 (+1.6 per level, 55.4 at 30) |
| Armor | 35 (+6 per level, 209 at 30) |
| Critical hit | 5% chance, +50% damage |
| Move speed | 4.4 m/s |
| Skill movement lock | 0.5 s by default (see the table) |
Skills
Skills unlock by level; you choose which go on the 8-slot action bar. Mana cost and cooldown are base values (talents change some). Movement lock: in the 3D game a skill stops you for its animation (so nothing slides); movement and escape skills don't stop you, and some end a running lock.
| Level | Skill | Mana | Cooldown | Target / range | Movement lock | Effect |
|---|---|---|---|---|---|---|
| 1 | Shield Slam | 8 | 3 s | Enemy 1.6 m | 0.5 s | Slam the target with your shield. Causes triple threat.12 + 0.8× AP damage |
| 1 | TauntOff global cooldown | 10 | 8 s | Enemy 8 m | none | The target must attack you for 4 s, and you become its top threat. Off the global cooldown.lasts 4 s |
| 3 | ChargeOff global cooldownBreaks a movement lock | 12 | 14 s | Enemy 2.5-8 m | none | Rush to an enemy 2.5-8 tiles away and stun it for 1 s (interrupting its spell). Off the global cooldown.6 + 0.3× AP damage; stun 1 s |
| 6 | Cleave | 12 | 5 s | Self | 0.5 s | Sweep your sword through up to 4 enemies in front of you. Causes double threat.10 + 0.7× AP damage; radius 2.2 m |
| 8 | Thunderclap | 14 | 8 s | Self | 0.5 s | Strike the ground: damages up to 8 enemies within 3 tiles and slows them by 30% for 4 s. Causes triple threat.6 + 0.35× AP damage; radius 3 m; slow 30% |
| 10 | Shield Bash | 10 | 12 s | Enemy 1.6 m | 0.4 s | Interrupt the target's attack, charge or spell and stun it for 2 s.8 + 0.5× AP damage; stun 2 s |
| 12 | Shield Throw | 12 | 10 s | Enemy 8 m | 0.5 s | Hurl your shield: it hits the target and bounces to 2 more enemies near it. Causes triple threat.10 + 0.6× AP damage |
| 14 | BulwarkOff global cooldown | 15 | 30 s | Self | none | Take 50% less damage for 6 s. Off the global cooldown.lasts 6 s |
| 16 | War Banner | 20 | 25 s | Self | 0.5 s | Plant a banner at your feet for 8 s: every second it damages enemies within 3 tiles (quadruple threat), and allies inside take 10% less damage.3 + 0.15× AP damage per hit; radius 3 m |
| 18 | Rallying Cry | 20 | 45 s | Self | 0.4 s | You and allies within 8 tiles gain 20% maximum health for 10 s.radius 8 m |
| 22 | InterveneOff global cooldownBreaks a movement lock | 15 | 20 s | Ally or self 10 m | none | Leap to an ally and guard them for 6 s: 40% of the damage they take is dealt to you instead.lasts 6 s |
| 26 | Earthshaker | 25 | 25 s | Self | 0.6 s | Slam the ground: damages and taunts every enemy within 4 tiles for 3 s.14 + 0.8× AP damage; radius 4 m |
| 30 | Last StandUltimateOff global cooldown | 20 | 120 s | Self | none | Ultimate. For 8 s you can't drop below 1 health; then you heal 30% of your maximum health.lasts 8 s |
Skill tree
One point per level from level 2 (29 at level 30). Nodes open at their tier's level and take 1-3 points; a tier needs no points in the tiers below it, so builds can mix branches. This tree has 33 ranks in all, so you can't fill every branch. Free reset in town.
Bastion
+5% armor per rank.
Guard blocks 5% more per rank.
Bulwark cooldown -5 s and War Banner lasts 2 s longer per rank.
+5% maximum health per rank.
Last Stand heals 60% instead of 30%.
Vanguard
+15% threat per rank.
Charge cooldown -3 s per rank.
Shield Bash stuns 0.5 s longer per rank.
Taunt and Thunderclap cooldowns -2 s per rank.
Earthshaker radius +1 and it stuns for 1 s; Thunderclap radius +1.
Crusader
+4% damage per rank.
Shield Slam heals you for 10% of its damage per rank.
Cleave hits 1 more enemy per rank; Shield Throw bounces to 1 more.
+2% critical hit per rank.
Shield Slam cooldown -1.5 s and +30% damage.
Armour tiers
Gear shows its tier on the armour itself: recoloured materials and added pieces, from Common to Legendary (no glow).
