The Wildstalker in Legendary-tier Morgana armour
Legendary tier

Wildstalker

Ranged damage · Bow (or heavy crossbow)

A hunter with a longbow. Kites foes at range with volleys, traps and a keen eye for weak spots.

Identity

Kiting: traps that root, Roll to reposition, and area denial with Volley and Rain of Arrows. Keep the enemy at the end of your bow.

Stats

RoleRanged damage
WeaponBow (or heavy crossbow) (Hunting Bow, Heavy Crossbow)
Power typeAttack Power
Health110 (+11 per level, 429 at 30)
Mana100 (+2 per level; regen 6/s, x3 out of combat)
Attack Power10 (+2 per level, 68 at 30)
Armor15 (+3 per level, 102 at 30)
Critical hit10% chance, +50% damage
Move speed4.5 m/s
Skill movement lock0.5 s by default (see the table)

Skills

Skills unlock by level; you choose which go on the 8-slot action bar. Mana cost and cooldown are base values (talents change some). Movement lock: in the 3D game a skill stops you for its animation (so nothing slides); movement and escape skills don't stop you, and some end a running lock.

From abilities.json. AP = Attack Power, SP = Spell Power; skill damage also grows 10% per character level. 1 tile = 1 m.
LevelSkillMana CooldownTarget / rangeMovement lock Effect
1
Charged Shot
5—Enemy
7 m
0.5 sA fast arrow. Your main ranged attack.14 + 1× AP damage
1
RollOff global cooldownBreaks a movement lock
108 sSelfnoneRoll 3 tiles in the direction you're moving (backward if standing still). Off the global cooldown.
3
Venom Arrow
126 sEnemy
7 m
0.5 sPoisons the target: damage every second for 5 s. The sting interrupts a spell being cast.4 + 0.3× AP damage; 5 ticks of 5 + 0.3× AP
6
Snare Trap
1515 sSelf0.4 sSet a trap at your feet. The first enemy to step in is rooted for 3 s.radius 1.2 m; root 3 s
10
Multishot
126 sEnemy
7 m
0.5 sArrows at the target and up to 2 more enemies near it.10 + 0.7× AP damage
14
Hunter's MarkOff global cooldown
815 sEnemy
9 m
noneYour attacks deal 20% more damage to the target for 15 s. Off the global cooldown.lasts 15 s
18
Explosive Trap
1818 sSelf0.4 sA trap that explodes when an enemy steps in, burning everything within 2.5 tiles.18 + 1× AP damage; 4 ticks of 4 + 0.2× AP; radius 1.2 m
22
Volley
2216 sGround (aimed)
8 m
0.5 sRain arrows on a spot for 3 s, hitting every enemy in it each second.8 + 0.5× AP damage per hit; radius 3 m
26
CamouflageOff global cooldownBreaks a movement lock
1030 sSelfnoneBlend in for 6 s: monsters lose track of you. Your next shot deals double damage.lasts 6 s
30
Rain of ArrowsUltimate
3560 sGround (aimed)
10 m
0.5 sUltimate. A storm of arrows on a wide area for 2 s; everything hit is slowed by 50%.16 + 0.9× AP damage per hit; radius 4 m; slow 50%

Skill tree

One point per level from level 2 (29 at level 30). Nodes open at their tier's level and take 1-3 points; a tier needs no points in the tiers below it, so builds can mix branches. This tree has 30 ranks in all, so you can't fill every branch. Free reset in town.

Marksman

Level 5
Steady Aim3 ranks

+3% damage per rank.

Level 10
Long Shots2 ranks

Charged Shot, Venom Arrow and Multishot range +1 per rank.

Level 15
Hunter's Focus2 ranks

Hunter's Mark +5% damage per rank.

Level 20
Deadeye3 ranks

+2% critical hit per rank.

Level 25
Piercing Arrows1 rank

Charged Shot also hits the nearest enemy within 3 tiles of the target.

Trapper

Level 5
Quick Traps2 ranks

Trap cooldowns -2 s per rank.

Level 10
Barbed Snare2 ranks

Snare Trap roots 0.5 s longer per rank.

Level 15
Volatile2 ranks

Explosive Trap radius +0.5 per rank.

Level 20
Toxicology2 ranks

Poisons and burns deal 20% more per rank.

Level 25
Trap Master1 rank

You can have two traps of each kind out at once.

Survival

Level 5
Agile2 ranks

Roll cooldown -1 s per rank.

Level 10
Thick Hide3 ranks

+5% maximum health per rank.

Level 15
Ghillie Suit2 ranks

Camouflage cooldown -5 s per rank.

Level 20
Storm of Arrows2 ranks

Volley and Rain of Arrows radius +0.5 per rank.

Level 25
Endless Quiver1 rank

Rain of Arrows cooldown -20 s.

Armour tiers

Gear shows its tier on the armour itself: recoloured materials and added pieces, from Common to Legendary (no glow).