Items

Every piece of gear has a tier (its colour and number of affixes), a grade (how well the base was made), affixes whose rolls have a quality, and a generated name. Seven slots: weapon, head, chest, pants, boots and two rings; a 24-slot bag.

Tiers

TierAffixes Base stats
Common0×1
Uncommon1×1.1
Rare2×1.2
Epic3×1.35
Legendary4×1.55

Base stats also grow 10% per item level above 1. The item level is the level of the monster that dropped it.

Drop chances

Average tier odds per item, by monster rank (from the loot tables).
TierNormalEliteBoss
Common52.73%13.34%0%
Uncommon32.25%44.47%26.96%
Rare12.06%30.73%44.12%
Epic2.55%9.88%23.04%
Legendary0.41%1.58%5.88%

Grades (Itemization v2)

Each item's base is rolled a grade when it drops, scaling its base stats. Better monsters roll better grades; trash averages ×1.00. The grade shows as a word in the name (Standard has none) and as pips on the bag tile.

GradeBase stats NormalEliteBoss
Crude×0.914%8%3%
Standard×160%56%45%
Fine×1.0620%26%32%
Masterwork×1.125.5%8.5%15%
Flawless×1.20.5%1.5%5%

Roll quality

Each affix rolls within its range; where the roll lands in that range is its quality, shown as a word, a bar and a star on Perfect in the tooltip.

QualityPosition in range
Weak0% - 25%
Solid25% - 60%
Strong60% - 90%
Perfect90% - 100%

Names

Names are built from the item: the grade word, a prefix from one affix, the base, and a suffix from another, with words picked by roll quality, for example Brutal Hunting Bow of the Hawk. Epic and Legendary items get titles such as Gravewhisper of the Ocean, from the family of the monster that dropped them.

Affixes

Example name words, weakest to perfect roll (one per quality band).
Affix (range)KindPrefix wordsSuffix words
+2-5 Attack PowerprefixRough, Keen, Savage, Mercilessof Toil, of Might, of the Bear, of the Titan
+1-3% Critical HitsuffixSharp, Honed, Vicious, Deadlyof the Fox, of the Lynx, of the Viper, of the Falcon
+8-18 HealthprefixHale, Hardy, Steadfast, Undyingof Health, of Vigor, of the Oak, of the Elder
+5-12 ArmorsuffixPadded, Plated, Bulwark, Adamantof Guarding, of the Rampart, of the Bastion, of the Citadel
+1-2 Mana per secondsuffixDamp, Flowing, Welling, Brimmingof the Brook, of the Well, of the Tide, of the Ocean
+2-5 Spell PowerprefixFaint, Arcane, Whispering, Blazingof Sparks, of Embers, of the Grave, of the Archmage

Base items

Base stat ranges at Common tier, item level 1, Standard grade.
ItemSlotStatsClass
Battle Axe
Weapon5-8 Attack PowerWarden
Ember Scepter
Weapon4-6 Spell Power, 1-2 Mana per secondMage
Hatchet
Weapon5-8 Attack PowerShadeblade
Heavy Crossbow
Weapon5-8 Attack PowerWildstalker
Hunting Bow
Weapon4-7 Attack PowerWildstalker
Iron Sword
Weapon4-7 Attack Power, 2-4 ArmorWarden
Oak Staff
Weapon4-7 Spell Power, 4-8 HealthLightbinder
Ritual Athame
Weapon4-7 Spell Power, 1-2 % Critical HitMage
Rusty Dagger
Weapon4-7 Attack PowerShadeblade
Shortblade
Weapon3-6 Attack Power, 1-2 % Critical HitShadeblade
Spellblade
Weapon5-8 Spell PowerMage
Sun Glaive
Weapon5-8 Spell PowerLightbinder
War Mace
Weapon4-6 Attack Power, 6-10 HealthWarden
Leather Cap
Head4-8 ArmorAll classes
Leather Vest
Chest8-14 ArmorAll classes
Leather Pants
Pants6-10 ArmorAll classes
Leather Boots
Boots3-6 Armor, 3-6 HealthAll classes
Copper Ring
Ring6-12 HealthAll classes
Silver Ring
Ring1-3 Attack PowerAll classes