Leveling and attributes

The level cap is 30. Experience comes from kills and quests; levels give attribute points, skill-tree points, new skills and more power to every skill.

Experience curve

Experience to the next level = 80 × level1.5. At the cap, experience stops.

LevelXP needed Total
1 → 28080
2 → 3226306
3 → 4416722
4 → 56401,362
5 → 68942,256
6 → 71,1763,432
7 → 81,4824,914
8 → 91,8106,724
9 → 102,1608,884
10 → 112,53011,414
11 → 122,91914,333
12 → 133,32617,659
13 → 143,75021,409
14 → 154,19125,600
15 → 164,64830,248
16 → 175,12035,368
17 → 185,60740,975
18 → 196,10947,084
19 → 206,62653,710
20 → 217,15560,865
21 → 227,69968,564
22 → 238,25576,819
23 → 248,82485,643
24 → 259,40695,049
25 → 2610,000105,049
26 → 2710,606115,655
27 → 2811,224126,879
28 → 2911,853138,732
29 → 3012,494151,226

Monster experience

A kill is worth 10 + 6 × the monster's level; elites give ×4 and bosses ×20.

Monster levelNormal EliteBoss
11664320
540160800
10702801400
151004002000
201305202600
251606403200
301907603800

Level difference

  • Monsters above you give +5% per level above (at most +25%).
  • Monsters up to 2 levels below you give full experience; past that, -20% per level, down to 5%. No farming low zones.

Groups

Everyone who fought within 40 m shares a kill, with a +20% bonus per extra player: two players each get 60% of the kill, five get 36% each.

Attributes

Each level gives 5 attribute points to spend (free reset in town).

Strength (STR)+0.6 Attack Power per point (weapon skills)
Agility (AGI)+0.15% Critical Hit per point
Vitality (VIT)+5 Health per point
Spirit (SPI)+3 Mana and +0.1 Mana per second per point
Intellect (INT)+0.6 Spell Power per point (spells and heals) and +1 Mana per point

Skills and skill points

  • New skills unlock at levels 1, 3, 6, 10, 14, 18, 22, 26 and 30 (an ultimate); the Warden also at 8, 12 and 16.
  • One skill-tree point per level from level 2 (29 at 30).
  • Every skill's damage and healing grows 10% per character level.
  • Monsters grow too: +25% health and +12% damage per level.