Zones
The world is a ring of wilds around the walled town of Emberhold, which is safe: merchants, the portal to the Rift of Ash, and the place you respawn. Go clockwise from the farmlands in the north-east to climb the levels; waystones you discover let you travel back.
Hearthvale
Levels 1-3 · NE of Emberhold
Monsters: Field Rat, Wild Boar
Landmarks: the hamlet square and the granary barn, the fields, the mill pond
Greenhollow Meadows
Levels 2-5 · NE of Emberhold
Monsters: Giant Rat, Gremlin, Slime, Slime King (elite)
Landmarks: the Mirror Pond, the standing stones
Whisperwood
Levels 4-8 · E of Emberhold
Monsters: Giant Bat, Goblin, Goblin Warchief (elite), Kobold Scout
Landmarks: the giant oak grove
Wolfden Hills
Levels 7-11 · SE of Emberhold
Monsters: Gnoll Packleader (elite), Ratman, Timber Wolf, Black Wolf
Landmarks: the ruined watchtower
Sunscorch Fields
Levels 10-14 · S of Emberhold
Monsters: Bugbear (elite), Flayer, Waheela
Landmarks: the caravan wreck
Stoneback Crags
Levels 13-18 · SW of Emberhold
Monsters: Gorgon (elite), Howler, Rockman
Landmarks: the collapsed quarry
Ogrefen
Levels 17-22 · W of Emberhold
Monsters: Crawler, Minotaur, Ogre (elite)
Landmarks: the drowned shrine, the ogre camp
Frostreach
Levels 21-26 · NW of Emberhold
Monsters: Chimera, Golem, Griffin, Manticore (elite)
Landmarks: the frozen lake
Ashen Wastes
Levels 25-30 · N of Emberhold
Monsters: Balron (elite), Black Dragon (boss), Phoenix
Landmarks: the volcano rim (the Black Dragon's crater)