Zones

The world is a ring of wilds around the walled town of Emberhold, which is safe: merchants, the portal to the Rift of Ash, and the place you respawn. Go clockwise from the farmlands in the north-east to climb the levels; waystones you discover let you travel back.

Hearthvale

Levels 1-3 · NE of Emberhold

Monsters: Field Rat, Wild Boar

Landmarks: the hamlet square and the granary barn, the fields, the mill pond

Greenhollow Meadows

Levels 2-5 · NE of Emberhold

Monsters: Giant Rat, Gremlin, Slime, Slime King (elite)

Landmarks: the Mirror Pond, the standing stones

Whisperwood

Levels 4-8 · E of Emberhold

Monsters: Giant Bat, Goblin, Goblin Warchief (elite), Kobold Scout

Landmarks: the giant oak grove

Wolfden Hills

Levels 7-11 · SE of Emberhold

Monsters: Gnoll Packleader (elite), Ratman, Timber Wolf, Black Wolf

Landmarks: the ruined watchtower

Sunscorch Fields

Levels 10-14 · S of Emberhold

Monsters: Bugbear (elite), Flayer, Waheela

Landmarks: the caravan wreck

Stoneback Crags

Levels 13-18 · SW of Emberhold

Monsters: Gorgon (elite), Howler, Rockman

Landmarks: the collapsed quarry

Ogrefen

Levels 17-22 · W of Emberhold

Monsters: Crawler, Minotaur, Ogre (elite)

Landmarks: the drowned shrine, the ogre camp

Frostreach

Levels 21-26 · NW of Emberhold

Monsters: Chimera, Golem, Griffin, Manticore (elite)

Landmarks: the frozen lake

Ashen Wastes

Levels 25-30 · N of Emberhold

Monsters: Balron (elite), Black Dragon (boss), Phoenix

Landmarks: the volcano rim (the Black Dragon's crater)