Gear and crafting
Gear drops with a tier, a quality grade and random stats. The blacksmiths in Emberhold and Hearthvale make it better.
Upgrades (+1 to +10)
Each level raises the item's base stats. Higher levels need rarer materials and are less likely to succeed. A failure costs the materials and gold but never the item, and each failure in a row makes the next try likelier.
| Level | Success | Base stats |
|---|---|---|
| +1 | 100% | +4% |
| +2 | 100% | +8% |
| +3 | 90% | +12% |
| +4 | 80% | +16% |
| +5 | 70% | +21% |
| +6 | 60% | +26% |
| +7 | 50% | +32% |
| +8 | 40% | +38% |
| +9 | 30% | +44% |
| +10 | 20% | +50% |
Gems and sockets
Gear can drop with up to three sockets. Gems drop from monsters (better ones from elites and bosses) and come in five tiers: Chipped, Flawed, Regular, Flawless, Perfect. Three of a tier combine into one of the next.
Gems: Ruby, Sapphire, Topaz, Emerald, Diamond, Amethyst, Prismatic Gem. Prismatic gives every main stat at a lower value, one per item.
Crafting at the blacksmith
- Temper: reroll an item's stat values.
- Imbue: add one extra stat, chosen from three offers.
- Reforge: change one stat into a different one.
- Salvage: break an item down into materials.
Lock an item (Alt+click) to protect it from selling, salvaging and destroying.
Sets
Wearing several pieces of a set unlocks bonuses at 2, 3 and 5 pieces, and the bigger ones change how your skills work.
Ashen Vanguard
Warden · 5 pieces
Drops in the Rift of Ash: the Sunken God, the Rift Minotaur, the Broodmother
Gravebound Regalia
Mage, Lightbinder · 5 pieces
Drops from the plague necromancers of the Rift of Ash
Deepstone Covenant
Any class · 5 pieces
Drops in the Deep Maze (PvP): its elites and Vharoth, the Deep Colossus
Earned titles
Weapons and rings count your kills of each monster family. Enough kills earn a permanent title and bonus, such as "of the Wolfbane".