Map

The Reach as the Guild's surveyors drew it: the overworld around Emberhold, the Quietlands past the roads, and the Deep Maze below the Ashen Wastes. Drag to look around, use the wheel or pinch to zoom, and tap a marker to read it. Every spot is drawn from the game's own maps, so it matches what you will find.

Legend

Markers

  • Waystone: discover it once, then travel back from any other
  • Rest camp: no monsters, a fire to rest and cook by
  • Quest giver
  • Merchant
  • Banker
  • Crafting station
  • Guild and faction services
  • Gate, portal or dungeon entrance
  • World boss
  • Elite monster
  • Monster spawn
  • The Pit (PvP arena)
  • Sacred den of a faction
  • Border stone
  • Watchtower
  • Faction war camp
  • House for rent
  • Guild Allotment (farm bed)
  • Stall square (player trade)
  • Chest (the Deep Maze)

Ground

  • Open ground, in each zone's own colour
  • Darker ground: trees, rocks, buildings and walls you cannot walk through
  • Roads and streets
  • Water (and the Grey Sea round the Quietlands)
  • A warm tint marks safe towns

Gathering

  • Mining nodes (the icon is what they give)
  • Woodcutting nodes (the icon is what they give)
  • Herbalism nodes (the icon is what they give)

Factions

  • The Crownless
  • The Saltgrey Undermarket
  • The Lamplighters' Compact

Coordinates are the game's tile numbers (x, y). The address bar keeps the spot you are looking at, so you can send it to a friend: for example the Pit. Monsters roam a little round their marks; the Deep Maze is a PvP zone for level 30.