The Descent

An endless procedural dungeon under Emberhold for level 30, solo or a party of 1-5. Its entrance is a pale silver rift beside the Rift of Ash, in Emberhold's north corner.

The Descent's entrance and two of its floors

How a run works

Depth bands and themes

BandFloors Themes
The Shallows1–5Ash Halls, Dripping Deeps, The Gnawing Warrens, The Ossuaries
The Ash Halls6–10The Ember Sanctum, The Cinder Throat, Ash Halls, The Deep Seam
The Deep11–20The Rimeglass Deeps, The Frozen Halls, The Drowned Halls, The Sunken Abbey, The Buried Sun, Dripping Deeps
The Hollow Dark21–35The Root-Choked Depths, The Ossuaries, The Molten Rifts, The Frozen Halls, The Gnawing Warrens, The Deep Seam, The Ember Sanctum
The Quiet Reaches36–∞Halls Where Nothing Rings, The Hushed Hollows, The Unlit Crypt, The Root-Choked Depths, The Molten Rifts, The Rimeglass Deeps

Modifiers

Each floor rolls up to four of these, shown on the landing.

Blessings

  • Ember Heart: +10% damage dealt.
  • Iron Skin: -10% damage taken.
  • Deep Breath: +30% mana regeneration.
  • Warm Hands: +15% healing received.
  • Long Wick: +10% maximum health.
  • Quick Step: +8% move speed.
  • Keen Eye: +25% critical damage.
  • Echo Tithe: +25% Echoes of the Deep.

Curses

Optional: a harder next floor for a better reward.

  • The Deep Toll: Next floor: monsters +35% health and damage. Reward: an extra chest, +60% Echoes.
  • The Black Candle: Next floor: one more modifier and twice the elites. Reward: +1 item level on its chests, +50% Echoes.

Elites

Elites carry one affix, two past floor 20 and three past 40: Shielded, Hasted, Vampiric, Splitting, Fiery, Frozen.

Rewards